given at Columbia University, April 19, 1995, and published in ANY 12. (1995)
I entitled this lecture "Playtime" long before I had any clear idea what I would talk about, and during the past few months the title has often seemed to have a life of its own, gently prodding me towards levity, cajoling me to stop attaching excessive importance to every thought, to every turn of phrase. But it is not so easy to think playfully, to escape the censorships, the policing of thought which we all-to-easily succumb to and collude with. (Why is it so hard to play?) In this lecture, I have not altogether resisted the academic urge to define play, to fix in place that which should escape definition, to close what should be open. But, I have tried to follow a path opened up by the idea of play, a path both made and found. I might describe it as a kind of autopoetic search for ways of talking about technology and architecture today, in ways mediated by concepts of both play and time. Thinking about play has also afforded me ways of talking about the formation of subjects, about relations between technology and nature, about the 1960's, and about the politics of liberation.
