techno-science

tech philos

Alfred North Whitehead characterizes the scientific mentality as instinctively holding that all things great and small are conceivable as exemplifications of general principles which reign througout the natural order. He sees the alliance of science and technology as keeping learning in contact with irreducible and stubborn facts, and credits the Benedictine monasteries as providing much of this practical bent. (cf clock)

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technology

technology

Technology is usually understood as having a primarily practical concern with altering the world, while science has a cognitive concern with knowing it.(see tech philos) In this sense, technology is more a "knowing how" than a "knowing that." (following the distinction made by Gilbert Ryle.) 

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time and technology

"In its attempt to subdue time's flux by harnassing the future predictably and reliably to the present," technology " tends to 'domesticate' our experience of time." (L. C. Simpson, Technology, Time and the Conversations of Modernity, p.9) For Simpson, "Domestication appears as the will to control." (p.53) "In technology, time is destined to be reified, to be transformed into a commodity." (p.55) Simpson contrasts the time of technology to the time of praxis, which, like repetition, does not seek to annihilate or even domesticate time, but rather to come to terms with it. Other philosophers like Don Ihde and historians of technology like Lynn White, Jr. interpret technologies as embedded in praxis. (see clocks.)

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tool

Henri Focillon describes the relationship between the hand and the tool as a human familiarity, whose harmony is composed of the subtlest give-and-take, not just a matter of habit. (The Life of Forms in Art, p109.) "Once the hand has need of this self-extension in matter, the tool itself becomes what the hand makes it. The tool is more than a machine. " The "exact meeting place" of form, matter, tool, and hand is the touch. 

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Virtual Reality

VR is a simulation of embodied presence, based on a feedback loop between the user's sensory system (see proprioceptive ) and the cyberspace domain, using real-time interactions between physical and virtual bodies. It relies on the assumption that the senses function as they always have, even in the face of perceptual inputs that have been drastically altered. Yet one of the principal "allures" of virtual reality is its promise to leave the body, on what Elizabeth Grosz calls "somatophobia." 

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virtual

"Reality is that which is, 'virtuality' is that which seems to be." (Ted Nelson)

Traditionally, for something to be virtual meant that it possessed the powers or capabilities of something else. In the late 1950's, scientists developed what they called "virtual computers" -- machines quick enough to handle several users sequentially while giving each user the impression of being the only one using the computer.

In this same sense, a propagating information structure, such as a "glider" in the "game of life" (see cellular automata) is a virtual machine. For Christopher Langton, behaviors themselves can constitute the fundamental parts of non-linear systems, virtual parts, which depend on non-linear interections between physical parts for their very existence.

The Danish physicist Benny Lautrup distinguishes between "real" computer organisms and "virtual" ones. The virtual computer organisms are those designed to be completely dependent on a specific habitat inside the machine -- in games, in cellular automata, or in virtual environments such as the Tierra simulator. The environments for real computer organisms, known as computer viruses, are real computers, real hardware, mainframes, or networks.

Or is the virtual that which could be ? ......

...."Could be !"

If techno-usage stresses the dematerialized, computational capacities of the virtual, the philosophical tradition that passes through Bergson and Deleuze stresses the latent potentialities of the virtual.

Etymologically, virtual means full of virtue, virtue being taken here as the capacity to act.

Virtue / virtual / virtuous (see virtual reality ) Does the etymology of virtue from vir suggest anything?

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